Apr 29, 2008, 01:07 PM // 13:07
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#1
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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Distracting Strike vs Disrupting Chop
Title says it.
Whats better [Distracting Strike] or [Disrupting Chop] and why?
Distracting Strike has 1/2 sec activation so its easier to interupt faster casting skills. but the 20 sec deactivation is situational where as its unconditional on Disrupting chop, but you dont get the fast activation.
Which do you prefer and why.
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Apr 29, 2008, 01:16 PM // 13:16
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#2
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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I think you're misinterpreting the use of distracting strike a bit. The skill disable is essentially gravy (it's nice if you're going to punch a Paragon with it, that's about it), it's useful because it gives you a 1/2 second hit (which makes it good on spikes) and an interrupt in one skill slot.
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Apr 29, 2008, 01:47 PM // 13:47
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#3
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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Understood. Right now I run with Distracting strike. I dont really use it for the skill disable part. I like interupting stuff, and as you stated its nice for a quick second hit on a spike.
Im just wondering if trading that for a chance of a garunteed 20 sec disable on a key skill along with the interuption is better.
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Apr 29, 2008, 02:13 PM // 14:13
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#4
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Distracting strike costs 5 energy which is gay.
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Apr 29, 2008, 02:21 PM // 14:21
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#5
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Desert Nomad
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without a crack armor spam source you wont get the disable out of distracting strike so you'd be better off with Protector's Strike or something, same fast activation and energy cost much lower recharge...
if you want to interrupt slow things like Troll Unguent than Distracting Chop is ideal for you, as you get both the interrupt and the skill shutdown.
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Apr 29, 2008, 02:48 PM // 14:48
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#6
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Re:tired
Join Date: Nov 2005
Profession: W/
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On a Shock Axe Disrupting Chop is far better, because energy is tight. You already have Frenzy, Bull's and Shock which you should be using liberally. In any other situation where I wanted an interrupt I'd take DBlow or PSpike, due to the short recharge time/range advantage.
Last edited by JR; Apr 29, 2008 at 03:39 PM // 15:39..
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Apr 29, 2008, 02:57 PM // 14:57
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#7
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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DStrike will work on a sword bar since it's unlinked, so that's a plus. At least until Disarm gets unnerfed on Thursday.
Man, I miss 1/2 second Agonizing Chop...
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Apr 29, 2008, 02:59 PM // 14:59
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#8
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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I like Distracting Strike on Hammer. Allows you to trigger deep wound faster than with a normal attack, or it can be used to quarterinterrupt after a kd.
On Shock Axe though, Dchop is much better imo.
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Apr 29, 2008, 03:04 PM // 15:04
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#9
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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I prefer [skill]Distracting Blow[/skill] to either of them, simply due to the lower recharge than Strike and the fact that I'm bad at timing D Chop.
It's also unlinked and therefore can be used with any melee weapon.
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Apr 29, 2008, 03:55 PM // 15:55
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#10
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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After the nerfs to b surge, ward, aegis d chop is quite tasty, before then I'd prefer d strike, since landing a slow d chop with blind/misses floating around sucked hard.
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Apr 29, 2008, 06:05 PM // 18:05
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#11
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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I don't like DChop, I suck at hitting stuff with it. I prefer Agonizing or DStrike.
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Apr 29, 2008, 08:09 PM // 20:09
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#12
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Distracting Strike is generally used to compress more damage and not to interrupt. As such, Prot Strike could potentially do more damage...
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Apr 29, 2008, 08:14 PM // 20:14
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#13
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Seraphim of Chaos
Distracting Strike is generally used to compress more damage and not to interrupt. As such, Prot Strike could potentially do more damage...
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Agonizing 12 chars.
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Apr 29, 2008, 08:37 PM // 20:37
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#14
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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strong and brave warriors use distracting strike. terribad luxon warriors use dchop.
Last edited by moriz; Apr 29, 2008 at 08:42 PM // 20:42..
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Apr 29, 2008, 11:24 PM // 23:24
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#15
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by moriz
strong and brave warriors use distracting strike. terribad luxon warriors use dchop.
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Explain to me how i can use frenzy on recharge if i have dstrike as well?
On a more serious note: As JR said energy is EXTREMELY tight on an axe bar so i frankly don't consider dstrike much of an option. I used to use dchop but now with the bsurgers gone i tend to switch to agonizing, haven't really made up my mind yet.
Then again, if you don't use frenzy that much cause you're a bad warrior, nothing stops you from running dstrike.
Last edited by Kaon; Apr 29, 2008 at 11:28 PM // 23:28..
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Apr 30, 2008, 03:04 AM // 03:04
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#16
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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how often a warrior uses frenzy depends on the situation. in gvg with good midline+backline support, spam away. in less organized arenas (RA, AB) spamming frenzy indiscriminately is just stupid.
distracting strike vs disrupting chop follows the same arguments. in RA and AB (and especially in AB), having an energy-based, fast acting interrupt is very good. if nothing else, you can whap the inevitable assassin spikers in the face with it to kill their combos. energy is hardly ever an issue, since you're fighting quick skirmishes all the time and have enough time to regen between shrine caps.
in gvg, i think it almost boils down to personal preference. dchop might be better, but i don't play warrior in gvg, so i can't really comment.
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Apr 30, 2008, 03:22 AM // 03:22
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#17
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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im not very accustomed to warrior interrupts, however DChop states "and additional 20 secs" while distracting is only "20 secs."
that means that DChop adds the 20 secs to the original recharge (correct me if im wrong, but i think thats how the other ones stated that way work).
so id take DChop + IAS anytime due to that.
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Apr 30, 2008, 03:38 AM // 03:38
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#18
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Who takes dstrike for the 20 seconds disable anyway? You take dstrike because of its fast activation.
Dchop takes good timing and a bit of luck, but if it lands on an important skill, it can be devastating for the other team.
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Apr 30, 2008, 06:26 AM // 06:26
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#19
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Spamming frenzy is overrated. It pisses me of to see warriors spamming frenzy and thinking they're so awesome at frontlining. Granted I tend to do it sometimes, knowing where to put damage is a lot more important and can be way more game breaking that just spamming shit away.
I do use distracting strike sometimes though, it depends on the mindset I'm going in with. If I'll probably be 8v8ing the whole time I'm more likely to take agonizing. If I play in a map like frozen I take DStrike since interrupting that weapon of warding on the flagger can win the game for my team.
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Apr 30, 2008, 01:46 PM // 13:46
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#20
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Frost Gate Guardian
Join Date: Jan 2007
Location: Austria.
Guild: The Country Called Europe [EUR]
Profession: W/
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DChop. Most of the monks cast woh after infuse, sb / ps when they stand up and so on. Landing a dchop on woh often results in a wipe.
And Frenzy > all - even if you don't spam it, you can apply more pressure than without an IAS. I agree that it's more important to know where to hit, but it's important too, that you hit your target hard :O
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